Get featured in Polygon

Gaming and entertainment coverage since 2012

We write a custom feature about you and manage the placement. You approve every word before it goes live.

  • You approve every word
  • Unlimited revisions
  • Reply within 24 hours
Get featured in Polygon — Digital Networking Agency

How do I get featured in Polygon?

We develop your story, write the feature to editorial standard, and manage the placement. You approve every word before anything goes live.

About Polygon

Polygon is a gaming and entertainment publication founded in 2012 by journalist Christopher Grant and acquired by Valnet, Inc. in May 2025. It covers games, anime, tabletop, movies and TV through news, reviews, features, guides and video.

Why a feature here matters

Polygon points to a legacy of original reporting, thoughtful reviews and detailed guides, and its readers come for the story behind what they play and watch, so a feature there reaches an informed audience.

Best for: Game studios and independent developers, tabletop designers, anime and genre film or TV projects, creators who work across games and entertainment, and their publicists.

How coverage happens at Polygon

There are two ways in. The first is to pitch Polygon yourself through its contact page, which lists Editorial Inquiries for topic ideas and Events and PR for media inquiries. This route is free, but it is slow, replies are not promised, and the editors decide what is covered under Polygon's published ethics guidelines. The site states that it does not accept guest posts, so a finished article is not an option. The second way is to work with DNA. We develop an angle that fits one of Polygon's sections, write the feature to the site's standard and manage the placement. You approve every word before it goes live.

The kind of story that lands

Polygon describes itself as a guide that helps readers find their next favourite thing and understand the story behind how it came to be. Stories that fit have that depth: a developer explaining why a game took the shape it did, a tabletop designer building around a community, an anime or horror project with an unusual production history, or a creator working across games and film. The site is split into gaming and entertainment, with genre sections for anime, horror, sci-fi and fantasy, so the angle should sit clearly in one of them. Polygon does not score reviews, and a simple launch announcement without a story behind it is unlikely to suit the site.

The full guide

How to Get Featured in Polygon

What Polygon is

Polygon is a gaming and entertainment publication founded in 2012 by journalist Christopher Grant and acquired by Valnet, Inc. in May 2025. Its about page describes it as an expert tour guide that helps readers find their next favourite thing and understand the story behind it. To get featured in Polygon you need a story that belongs in that coverage, and one of two routes: contact the editorial team yourself, or work with an agency that develops the story, writes it to Polygon's standard and manages the placement.

Polygon's contributor page states that it does not accept guest posts at the moment, so a finished article sent in for publication is not an option. Its write for us page is a careers page, covered below.

What Polygon covers

The site's menu splits into Gaming and Entertainment, each with news, reviews and features, with previews on the gaming side. Readers can also browse by genre, including anime, horror, sci-fi and fantasy, and there are What To Play and What to Watch sections, game guides and videos. The about page says coverage has grown from games to anime, tabletop games, movies and streamer culture.

Polygon's about page also notes two published books, oral histories of Street Fighter II and Final Fantasy VII, and says it is the only publication to produce video game coverage nominated for a National Magazine Award by the American Society of Magazine Editors. It publishes a weekly newsletter, Patch Notes, every Friday.

To approach Polygon directly, use its contact page. It lists an Editorial Inquiries channel for topic ideas, feedback and corrections, and an Events and PR channel for upcoming events and media inquiries. The about page also carries a masthead naming editors for games, entertainment, news and the UK. The editors decide what is covered, and a reply is not promised.

Polygon also publishes editorial ethics and guidelines. Among them: it does not score reviews, does not discuss review opinions with publishers or developers before publication, and does not generally accept travel or accommodation from companies it covers. Anyone pitching should expect those standards to apply.

The second route is to work with DNA. We develop an angle that fits one of Polygon's sections, write the feature to the site's standard and manage the placement. You approve every word before it goes live. For a broader entertainment audience, see our guide to Rolling Stone UK.

Polygon write for us: what the careers page says

Polygon's Work With Us page answers the question directly: it says it is always looking for motivated talent, from industry veterans to people just getting started, and that it employs and contracts a range of content creators, from news and op-eds to gameplay video. It lists three things it looks for:

  • passion for and experience with video games and the wider industry
  • strong communication and collaboration
  • comfort delivering good work on tight deadlines

When we checked, the page said there were no active roles and asked applicants to check again later. The separate contributor form asks for a 150 to 250 word note on your experience, up to three links to published work and three content ideas. Both are routes into writing for Polygon, not ways for a studio or brand to be covered.

What makes a strong piece for Polygon

Polygon says it wants to help readers learn the story behind how something came to be and how it fits into the wider culture. Strong stories therefore have depth: a developer on why a design took the shape it did, a tabletop designer on building a game around a community, an anime or horror project with an unusual production history, or a creator whose work sits between games and film.

The piece has to be specific and true to the subject. A launch announcement with no story behind it does not suit the site.

How the process works

  • Angle. We identify the Polygon section your story fits.
  • Draft. We write the feature in the site's tone.
  • Approval. You approve every word before anything goes further.
  • Placement. We manage the placement and send you the live link.

How long it takes

Expect weeks rather than days. Timing depends on agreeing the angle, approval rounds and Polygon's own schedule, so we do not commit to a fixed turnaround. A self-pitch has no set timeline.

How we get you in Polygon

01Choose your outletYou want Polygon. We confirm it fits your goals.
02Share your storyA short call or brief — we do the heavy lifting from there.
03We write your featureWritten to editorial standard, built around your positioning.
04Approve and go liveYou approve every word, then we place it and send the link.

Questions about Polygon

Is the Polygon coverage a real, published feature?

Yes. It is a genuine article published on the outlet, written about you and your work — not an ad you design yourself.

How long does it take?

Most placements take weeks rather than days. We give you a realistic timeline for Polygon before we start, and never promise a date we cannot control.

What if I am not happy with the draft?

You review and revise until it is right. Nothing publishes without your approval.

Does Polygon accept guest posts?

No. Its contributor page states that it does not accept guest posts at the moment. The form there is an application to become a contributor.

How do I write for Polygon?

Check the Work With Us page for open roles, or apply through the contributor form with links to published work and three content ideas. When we checked, no roles were listed.

Can a game studio pitch a story to Polygon?

Yes, through the Editorial Inquiries or Events and PR channels on the contact page, and the editors decide what runs. DNA can also develop and place a feature that you approve before it goes live.

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