Video game news, reviews and features since 2009
We write a custom feature about you and manage the placement. You approve every word before it goes live.
We develop your story, write the feature to editorial standard, and manage the placement. You approve every word before anything goes live.
GameRant is a video game publication founded in 2009 and acquired by Valnet Inc. in 2019. It covers game news, reviews, guides, previews and features across PlayStation, Xbox, Nintendo, PC and mobile, plus anime and movies and TV.
GameRant's readers are players who follow releases and the industry closely, so a feature there reaches people who already care about games and the people who make them.
Best for: Game studios and independent developers, publishers, hardware and accessory makers, gaming creators and streamers, and the publicists who represent them.
There are two ways in. The first is to approach GameRant yourself through its contact page, which lists Editorial Inquiries for topic ideas and Events and PR for upcoming events and media inquiries. This route is free, but it is slow, a reply is not promised, and the editors alone decide what is covered. GameRant states that it does not accept guest posts, so sending a finished article will not work. The second way is to work with DNA. We develop an angle that fits one of GameRant's sections, write the feature to the site's standard and manage the placement. You approve every word before it goes live.
GameRant says its aim is to take the kernel of a news story and expand on it, giving readers the context to understand why a development matters. Stories that fit have a clear link to games and to players: a developer explaining a design choice, an independent studio's path from prototype to launch, the technology behind a game's look or performance, or a streamer or creator with a specific story. The site is organised by platform, with PlayStation, Xbox, Nintendo, PC and mobile sections, alongside previews, features and opinions, so the angle should sit naturally in one of them. A corporate announcement with no connection to what people play is unlikely to suit GameRant.
GameRant is a video game publication founded in 2009 and acquired by Valnet Inc. in 2019. Its about page describes it as a site run by gamers with articles written for gamers, with an emphasis on news, reviews, features and interviews. To get featured in GameRant you need a story that matters to that audience, and one of two routes: approach the editorial team yourself, or work with an agency that develops the story, writes it to GameRant's standard and manages the placement.
One thing to rule out early: GameRant's contributor page states that it does not accept guest posts at the moment. A finished article sent in the hope of publication is not a route. The site's write for us material is about recruiting writers, which is covered below.
The menu is built around game news, platform sections for PlayStation, Xbox, Nintendo, PC and mobile, game guides, game reviews and videos. A GR Originals strand carries opinions, features, game previews and GameRant Advance, which the about page describes as offering first looks at new games. Beyond gaming, the site runs anime and movies and TV sections, lists, daily puzzles and giveaways.
The about page also lists GameRant's presence at E3, Gamescom and San Diego Comic-Con, and says it has been a voting outlet for The Game Awards and a jury member for Summer Game Fest. Its stated aim is to take a news story and expand on it, giving readers the context to understand why each development in gaming matters.
To try it yourself, use GameRant's contact page. It lists an Editorial Inquiries channel for topic ideas, feedback and corrections, and an Events and PR channel for upcoming events and media inquiries. A studio with a launch, a preview build or developers available for interview would normally go through Events and PR. The editors decide what, if anything, is covered, and a reply is not promised.
The other route is to work with DNA. We develop an angle that fits one of GameRant's sections, write the feature to the site's standard and manage the placement. You approve every word before it goes live. For a broader entertainment audience, see our guide to Rolling Stone UK.
GameRant's Work With Us page has a section headed How To Write For GameRant. It says the site is always looking to hire passionate people with industry expertise, and that some positions support people looking to get their start. The process it describes is simple: fill out one of the applications, and once hired you receive a training module, an invitation to the GameRant portal and a lead editor in your department.
The roles listed when we checked were contributor positions covering anime, comic books, gaming streamers and creators, and mobile gaming. The page asks whether applicants have:
The separate contributor form asks for a 150 to 250 word note on your experience, up to three links to published work and three content ideas. This is a route into writing for GameRant, not a way for a studio or company to be written about.
GameRant says it does not just share the same headlines as everyone else and wants writing that gives context. A strong piece starts from something players care about and adds insight they cannot get elsewhere. That might be a developer explaining a design decision, a studio's route from prototype to release, a technical approach behind a game's look or performance, or a creator in the streaming space with a specific story to tell.
The angle has to fit a real section: a platform, a genre, previews, features or opinions. Corporate news without a link to games or players is a poor fit.
With DNA the steps are:
Expect weeks rather than days. Timing depends on agreeing the angle, how many rounds of approval the draft needs and the site's own schedule, so we do not promise a fixed turnaround. Self-pitches have no set timeline at all.
Yes. It is a genuine article published on the outlet, written about you and your work — not an ad you design yourself.
Most placements take weeks rather than days. We give you a realistic timeline for GameRant before we start, and never promise a date we cannot control.
You review and revise until it is right. Nothing publishes without your approval.
No. Its contributor page states that it does not accept guest posts at the moment. The form there is an application to become a regular contributor.
Apply through one of the roles on the Work With Us page or the contributor form. GameRant says hired writers receive a training module, access to its portal and a lead editor.
A studio can contact the Events and PR or Editorial Inquiries channels on the contact page, and the editors decide what runs. Alternatively, DNA can develop and place a feature that you approve before it goes live.