Get featured in GameRant

Video game news, reviews and features since 2009

We write a custom feature about you and manage the placement. You approve every word before it goes live.

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Get featured in GameRant — Digital Networking Agency

How do I get featured in GameRant?

We develop your story, write the feature to editorial standard, and manage the placement. You approve every word before anything goes live.

About GameRant

GameRant is a video game publication founded in 2009 and acquired by Valnet Inc. in 2019. It covers game news, reviews, guides, previews and features across PlayStation, Xbox, Nintendo, PC and mobile, plus anime and movies and TV.

Why a feature here matters

GameRant's readers are players who follow releases and the industry closely, so a feature there reaches people who already care about games and the people who make them.

Best for: Game studios and independent developers, publishers, hardware and accessory makers, gaming creators and streamers, and the publicists who represent them.

How coverage happens at GameRant

There are two ways in. The first is to approach GameRant yourself through its contact page, which lists Editorial Inquiries for topic ideas and Events and PR for upcoming events and media inquiries. This route is free, but it is slow, a reply is not promised, and the editors alone decide what is covered. GameRant states that it does not accept guest posts, so sending a finished article will not work. The second way is to work with DNA. We develop an angle that fits one of GameRant's sections, write the feature to the site's standard and manage the placement. You approve every word before it goes live.

The kind of story that lands

GameRant says its aim is to take the kernel of a news story and expand on it, giving readers the context to understand why a development matters. Stories that fit have a clear link to games and to players: a developer explaining a design choice, an independent studio's path from prototype to launch, the technology behind a game's look or performance, or a streamer or creator with a specific story. The site is organised by platform, with PlayStation, Xbox, Nintendo, PC and mobile sections, alongside previews, features and opinions, so the angle should sit naturally in one of them. A corporate announcement with no connection to what people play is unlikely to suit GameRant.

The full guide

How to Get Featured in GameRant

What GameRant is

GameRant is a video game publication founded in 2009 and acquired by Valnet Inc. in 2019. Its about page describes it as a site run by gamers with articles written for gamers, with an emphasis on news, reviews, features and interviews. To get featured in GameRant you need a story that matters to that audience, and one of two routes: approach the editorial team yourself, or work with an agency that develops the story, writes it to GameRant's standard and manages the placement.

One thing to rule out early: GameRant's contributor page states that it does not accept guest posts at the moment. A finished article sent in the hope of publication is not a route. The site's write for us material is about recruiting writers, which is covered below.

What GameRant covers

The menu is built around game news, platform sections for PlayStation, Xbox, Nintendo, PC and mobile, game guides, game reviews and videos. A GR Originals strand carries opinions, features, game previews and GameRant Advance, which the about page describes as offering first looks at new games. Beyond gaming, the site runs anime and movies and TV sections, lists, daily puzzles and giveaways.

The about page also lists GameRant's presence at E3, Gamescom and San Diego Comic-Con, and says it has been a voting outlet for The Game Awards and a jury member for Summer Game Fest. Its stated aim is to take a news story and expand on it, giving readers the context to understand why each development in gaming matters.

To try it yourself, use GameRant's contact page. It lists an Editorial Inquiries channel for topic ideas, feedback and corrections, and an Events and PR channel for upcoming events and media inquiries. A studio with a launch, a preview build or developers available for interview would normally go through Events and PR. The editors decide what, if anything, is covered, and a reply is not promised.

The other route is to work with DNA. We develop an angle that fits one of GameRant's sections, write the feature to the site's standard and manage the placement. You approve every word before it goes live. For a broader entertainment audience, see our guide to Rolling Stone UK.

GameRant write for us: how the hiring route works

GameRant's Work With Us page has a section headed How To Write For GameRant. It says the site is always looking to hire passionate people with industry expertise, and that some positions support people looking to get their start. The process it describes is simple: fill out one of the applications, and once hired you receive a training module, an invitation to the GameRant portal and a lead editor in your department.

The roles listed when we checked were contributor positions covering anime, comic books, gaming streamers and creators, and mobile gaming. The page asks whether applicants have:

  • a passion for writing and video games
  • good communication skills and the ability to work with others
  • the ability to provide original insight and informed editorialising

The separate contributor form asks for a 150 to 250 word note on your experience, up to three links to published work and three content ideas. This is a route into writing for GameRant, not a way for a studio or company to be written about.

What makes a strong piece for GameRant

GameRant says it does not just share the same headlines as everyone else and wants writing that gives context. A strong piece starts from something players care about and adds insight they cannot get elsewhere. That might be a developer explaining a design decision, a studio's route from prototype to release, a technical approach behind a game's look or performance, or a creator in the streaming space with a specific story to tell.

The angle has to fit a real section: a platform, a genre, previews, features or opinions. Corporate news without a link to games or players is a poor fit.

How the process works

With DNA the steps are:

  • Angle. We match your story to the GameRant section it belongs in.
  • Draft. We write the feature in the site's tone and format.
  • Approval. You approve every word before anything goes further.
  • Placement. We manage the placement and send you the live link.

How long it takes

Expect weeks rather than days. Timing depends on agreeing the angle, how many rounds of approval the draft needs and the site's own schedule, so we do not promise a fixed turnaround. Self-pitches have no set timeline at all.

How we get you in GameRant

01Choose your outletYou want GameRant. We confirm it fits your goals.
02Share your storyA short call or brief — we do the heavy lifting from there.
03We write your featureWritten to editorial standard, built around your positioning.
04Approve and go liveYou approve every word, then we place it and send the link.

Questions about GameRant

Is the GameRant coverage a real, published feature?

Yes. It is a genuine article published on the outlet, written about you and your work — not an ad you design yourself.

How long does it take?

Most placements take weeks rather than days. We give you a realistic timeline for GameRant before we start, and never promise a date we cannot control.

What if I am not happy with the draft?

You review and revise until it is right. Nothing publishes without your approval.

Does GameRant accept guest posts?

No. Its contributor page states that it does not accept guest posts at the moment. The form there is an application to become a regular contributor.

How do I write for GameRant?

Apply through one of the roles on the Work With Us page or the contributor form. GameRant says hired writers receive a training module, access to its portal and a lead editor.

Can a game studio get featured in GameRant?

A studio can contact the Events and PR or Editorial Inquiries channels on the contact page, and the editors decide what runs. Alternatively, DNA can develop and place a feature that you approve before it goes live.

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